I don’t like
Temples that require you to give the game more attention than you do usually. Particularly the ones where you get the most points for doing short tasks that tie you to the game too much. Conventions are one type of such a
Temple that asks you for intense involvement throughout extended time periods. But fighting
Temples are also not my favorite. I don’t normally do dozens of duels a day and even the dueling I partake in is usually motivated by some particular incentive like completing a dickstarter task or reaching some glory threshold that earns you a reward or trying to get items for selling
Temple or poaching for diamonds.... It’s just not my favorite aspect of the game and the need to wait for the courage to get recharged is annoying. It demands you to continually login during a dueling
Temple throughout the whole day and I’m not a fan of that.
That all being said, I’m up for shakin' and refreshin' it up by changing the aim of a dueling
Temple from quantity to the amount of glory gained. Might make me feel like less of a clickbot mindlessly going after the easiest targets 30 times a day...
One thing I’d like to point out, though, is that this
Temple gives opportunity for studio members to deliberately attack each other in a way that yields quite a lot of glory for the
Temple without any individual player really losing anything. Two similarly strong teammates might make an agreement like "You attack me three times and I let you win, then we do it in reverse and I take the lost glory back". So maybe a ban on intra-studio fighting during this
Temple (or in general) would be a good addition to the idea.
Edited by Amberson, 12 July 2018 - 12:42 PM.