(I did raise a ticket, but support have refused to answer me adequately. I did do a search, but nothing obvious popped up from the 111 results returned, so didn't bother reading them.)
First off, I have my basic skill points exactly equal, yet the cost for each skill is different. Which irritates me.
Can someone explain to me why the cost of skill points does not remain constant?
Yes, I accept the cost increases over time, but why do the cost increases vary so much?
And why do the relative costs change over time? One day strength can be the most expensive, followed by finesse, charisma, then stamina, but on another stamina will be the most expensive, followed by finesse, strength then charisma.
All very well when you can see the cost, but when you have free points to spend, and haven't bought any that day with cash, you cannot tell which skill costs the most and therefore which is the most economical to spend them on.
Basically, why can't skill points cost the same and increase equally relative to each other?
Someone, please, explain this!
And pass on to the developers that it is not on!! Either have skill points costing the same for each increments (yes, it can rise exponentially) or have a set ratio between the costs; i.e. have charisma and finesse costing more than strength and stamina, or vice versa!