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Rental Trophies


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#1 CaptC

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Posted 29 September 2017 - 14:57 PM

General strategies when you have a rental trophy: 

 

1) Calculate who you can beat after you lose the trophy, hit someone with a trophy that you can beat, always keep a trophy in hand. Top studios with big trophy loads tend to operate this way.

 

2) If a trophy is a one day rental, and you know that... try something new? DON'T DEFEND IT.

 

Dump it on the studio highest up that you can give it to, fast as you can. If you get your dump attack in before your friendly neighborhood robber gets their attack in... You lose the trophy disadvantage before you fight the prospective thief. At worst, you deny your robber the trophy they desire. But at best, maybe you can beat the thief with a lowered penalty! You lose minimal glory giving the trophy away, you potentially gain a ton of glory with a successful defense.

 

When my studio was coming up the ranks in the teens and low 20s, we were dumping trophies on the top couple of teams regularly. We lost almost no glory giving useless trophies away, so we steadily rose through the glory ranks because we ambushed EVERYBODY. Often we would take a trophy on the ambush. When we didn't, we were reset to zero percent penalty again, and we could always find a target with a sufficient trophy penalty for our next attack.

 

We would do the same thing in reverse, too.  Sometimes a top studio will attack a studio without a trophy, because they want a free slot. We would take a trophy on a quick attack, and by instantly losing we would hand off an unexpected present. If particular, it is EVIL to give an unexpected courage trophy to a higher level studio that way. Just saying.

 

In short: If you can't defend that trophy, be unexpected in your tactics. Don't defend it uselessly - give it away for minimal glory loss, and try for an ambush, thus using that rental trophy as a weapon.

 

Regardless of anything else... Know who you can beat at various trophy disadvantages, and check to see if you have sufficient advantage every day. Sure, sometimes you might miscalculate, and bite off a little more than you can chew. Timing might not work out, you will lose fights you thought you had in the bag when you get stuck with a trophy unexpectedly. But you will be playing trophy chess as an actor, not just a pawn.

 

And you want to talk about a thrill? Beat a top 5 studio when they have some immense trophy load, and your team will be energized for weeks or months. It was a glorious day when my studio could beat the #1 team, them at full trophy load, us at zero percent... We made sure they were full, all the time, and every other day we took a boatload of glory from them.

 

You know what kind of recruiting edge it is, when you can claim to regularly beat the #1 studio?

 

(Moderator's Note: This was originally posted as a response to a comment in the discussion about the movie trophies.  Upon reconsideration, I moved it here not to derail that other conversation.) 


Edited by CaptC, 29 September 2017 - 15:19 PM.
Split off-topic note into a separate discussion

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#2 Amberson

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Posted 30 September 2017 - 10:38 AM

I'm sure all of this might be great advice... but probably suitable for a very limited target audience. ;) I don't know how the power distribution looks on other servers, but on UK2 the trophies lie in the Top 10 studios most of the time. The studios in the teens and low 20s are rarely able to take them away. In fact, when the trophies end up outside that circle, it seems like It's because they released them out of their own will (maybe to have a better chance at winning an upcoming fight or for another reason). In these cases, a trophy travels from the low parts of the ranking upwards until it gest back to the Top 10.

Your strategy tips make it sound like if the subtop studios are bumping over trophies all the time, which is far from the actual reality. My studio is currently 18th in the ranking with a good perspective of moving further up a couple of spots. We have been occupying these parts of the ranking on the edge of the Top 20 for some weeks now. In the months before that, we were gradually progressing to get there from our initial position (when I joined) somewhere in the 50s. I'm playing this game for half a year now, which is also how long I've been in that one studio. During this time we have won only 12 trophies and apart from two or three exceptions, we always immediately lost them in the very next attack against us. There was hardly any time for the kind of strategizing you describe. And it's not like we didn't try to win a trophy when there was an opportunity for it.

Also, in many cases you don't even get to chose who you're going to dump a trophy on, because you can't control when others will attack you. They might do it after you have already selected an attack of your own. You can't change that and you can't have a second attack during the same day. It is possible to wait with an attack of your own till you know who and when is attacking you. But you might have won the trophy unexpectedly during a defensive fight with your attack for the next day already set.

I could think of many possible scenarios when you can't use the trophy dump strategy (the stronger studios might be all under attack etc.), but in the end it's pointless. Because as I said, the subtop studios on UK2 win trophies so sporadically and are able to keep them for only such a short time, that they are happy if they can actually use them while they have them. There's no time and reason for the type of strategizing you describe that seems better suited for the Top 10 studios that already hold the trophies regularly.

Another thing is that to me, the courage trophies have very little appeal. We did try to grab them in the past and even won some, but I don't know if I would even care about them at this point if there was a chance to get them (which most of there isn't most of the time anyway). I'm sure some people love the dueling part of the game, which is arguably also its main feature. I'm also sure that you can make a case about the advantage that dueling provides you in the form of extra notes and items. But it just isn't my thing. There are days when I don't duel at all with the dickstarter tasks usually being the main incentive for me to do so. If anything, I like the studio fights and glory competition more.

#3 CaptC

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Posted 30 September 2017 - 12:27 PM

Studios go through a lot of stages. I've been through all of them.

 

The advice above is for an up'n'coming studio that has the ability to take trophies when they have sufficient trophy penalty advantage. But such studios often can't KEEP that trophy, and just ... let other studios take them away. You don't have to be that passive! And you will energize your player base if they see the studio using those trophies, rather than just being victims and losing them.

 

If you can't yet take trophies reliably... keep plugging, keep recruiting, make sure your players stay active, build towards trophy fights by making everyone get a porn star sticker ring... and keep looking for opportunities to take trophies. You might be surprised who you can beat when they are sitting at 80% penalty.

 

This might be for a limited audience - but it is an important audience.


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#4 Amberson

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Posted 30 September 2017 - 14:04 PM

No one has ever had a 80% penalty on UK2. Maybe the very top studio (Bros and Hoes) for a one day when they held 3 film trophies at once. But normally they might have a 67% penalty at most. And that's still not enough for the studios outside the Top 10 to defeat them. My studio and another stronger studio that's 12th in the ranking tried it this week and failed.

The other Top 10 studios have significantly smaller penalties than the No. 1 crew because they almost never hold 5 trophies at once, but only about 2 or 3. So they are also too strong for the subtop studios to beat.

Yes, the game keeps evolving, mighty studios implode, weaker studios become stronger etc., so things can change and then your advice might come in handy. I just wanted to say that the conditions on UK2 don't allow this kind of strategizing, unless you're a top studio. Maybe the situation on UK2 is different than on other servers that you base your experience on. Or maybe it's just that you are a really smart, ambitious and persistent boss who plays hard and that was the key to your success. ;) Most other people in charge of studios might lack that determination, focus and strategic mind of yours. In the studio I'm at, we play a more laidback game. And even though I'm a bit more active than most of my teammates, I'm satisfied there. I want us to progress and win trophies, but in the end it's no biggie if we never transform into a true top studio. If that was my main goal, I would have left to a better studio long time ago...

Edited by Amberson, 30 September 2017 - 14:10 PM.


#5 CaptC

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Posted 30 September 2017 - 19:59 PM

If a studio isn't competitive because they don't want to compete, well... enjoy.  

 

If a studio isn't competitive because of lack of knowledge, well... hope this helped.


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