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Studio Mission Booster + Hunting Instinct Booster

Hunting Instinct Booster Studio Mission Booster

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#1 LittleLola

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Posted 19 July 2017 - 02:13 AM

Hi  :)

 

I have a question regarding the interaction between the Studio Mission Booster and the Hunting Instinct Booster.

 

The Mission Booster reduces the 'real time' that a mission takes, not the 'in game' energy. So for example, a mission that requires 3 energy, will reduce your energy by 3, but it will take 2 'real time' minutes to finish.

 

The Hunting Instinct Booster shows you the 'missions with the Best Rewards'.

When it tells you the info of the 'best mission', it says 'XX per energy', but is doing the calculations with the 'real time'.

 

Is this the expected behavior?

 

Thanks!  (nerd)

 

PS: I know I'm terrible at explaining so... pictures:

 

II3H1Vi.png

 

Ogn9Ah4.png

 

 

 


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#2 CaptC

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Posted 19 July 2017 - 02:25 AM

I think it the wrong word to match the numbers shown. But I also think that whether you divide by the minutes, or by the energy, the same mission will always be the best one.


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#3 LittleLola

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Posted 19 July 2017 - 02:56 AM

I disagree;

To me the best missions are the ones that give me the most notes/exp per energy, not per min.

 

If I have these options, and I look at the notes:

 

NdcvRtr.png

(5.275 per energy - 6.330 per min)

 

6k0sjIY.png

(5.850 per energy - 5.850 per min)

 

I'd choose the 2nd one, the hunting booster will give me the first one.

The difference is insignificant, yes, but it's just an example.

 

It can be a criteria issue, I just want to know how the booster works and if that is the expected behavior (so I don't use it anymore)


Edited by LittleLola, 19 July 2017 - 02:59 AM.


#4 CaptC

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Posted 19 July 2017 - 03:35 AM

You apparently know more about it than me, then. :)  Rounding differences will indeed make some missions different. Thanks for the correction.

 

But here's my question: The hunting instinct isn't just one mission.  Chances are, you will get both of those missions one after the other, just in different orders.  Slight differences aren't going to really change the hunting instinct's effectiveness.


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#5 Eileendover

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Posted 19 July 2017 - 05:09 AM

It sounds like you would need an answer from a developer on the specific question,but wow, you probably don't even need the hunting instinct on if you have it that figured out. :)

 

In the event a person is trying to accumulate notes, the value of the salable non-plus items would also be a factor. I wouldn't think hunting instinct factors that in. Or does it? I so far haven't turned it on.


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#6 LittleLola

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Posted 19 July 2017 - 12:11 PM

But here's my question: The hunting instinct isn't just one mission.  Chances are, you will get both of those missions one after the other, just in different orders.  Slight differences aren't going to really change the hunting instinct's effectiveness.

 

Those 2 in particular were in the same Area  so, not always. But yes, that's a good point :)

My problem is, however, that it already feels like a waste using it, cause I could just do the math, so I'm not willing to waste diamonds in something that's not doing the only thing it should do, just in case I get them in a different order.

 

 

It sounds like you would need an answer from a developer on the specific question,but wow, you probably don't even need the hunting instinct on if you have it that figured out. :)

 

In the event a person is trying to accumulate notes, the value of the salable non-plus items would also be a factor. I wouldn't think hunting instinct factors that in. Or does it? I so far haven't turned it on.

 

I use it occasionally, when I want an hour of lazy playing without thinking of the numbers  :P

And yes it does, it takes the notes + the item's sell worth  ;)


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#7 CaptC

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Posted 19 July 2017 - 14:08 PM

There is a significant form of notes that the hunting instinct does NOT include, however.  The rewards from movie ballots are ignored by the hunting instinct.

 

I have used the hunting instinct from time to time, for lazy playing myself.  But... I agree in general, it is not that hard to do the math yourself.


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#8 TaraBing

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Posted 19 July 2017 - 15:27 PM

Hi LL,

 

I disagree;

To me the best missions are the ones that give me the most notes/exp per energy, not per min.

 

If I have these options, and I look at the notes:

 

NdcvRtr.png

(5.275 per energy - 6.330 per min)

 

6k0sjIY.png

(5.850 per energy - 5.850 per min)

 

I'd choose the 2nd one, the hunting booster will give me the first one.

The difference is insignificant, yes, but it's just an example.

 

It can be a criteria issue, I just want to know how the booster works and if that is the expected behavior (so I don't use it anymore)

 

How come your TIME does not match your ENERGY in the first example?  Do you have studio boosters on?

 

-TB (flower)

 

,



#9 LittleLola

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Posted 19 July 2017 - 16:22 PM

There is a significant form of notes that the hunting instinct does NOT include, however.  The rewards from movie ballots are ignored by the hunting instinct.

 

Do you know the rewards of the ballots beforehand?

 

How come your TIME does not match your ENERGY in the first example?  Do you have studio boosters on?

 

Yes, that's the effect of the Studio Mission Booster; reduces the 'real time' that a mission takes, not the 'in game' energy. So, a mission that requires 3 energy, will reduce your energy by 3, but it will take 2 'real time' minutes to finish.



#10 CaptC

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Posted 19 July 2017 - 16:32 PM

It's a probabilistic thing.  How much do skills cost you to purchase?  A player named Ruby in my Nutaku studio tracks her reward from movie ballots quite closely, and has been seeing skills come up about once every 20 movie ballots. Voting for a movie ballot is then worth (your skill cost) / 20 on average. For my Nutaku character, that is over 15K per ballot.

 

Personally, when I calculate the best mission, it is:

 

[(notes reward) plus (Sell Cost of any item) plus (15K if there is a ballot)] divided by (time cost)

 

(There are other rewards for movie ballots, but they are generally insignificant.  I don't care about them in my analysis.)

 

(I use time instead of energy cost for two reasons. Time cost is on top, and easier to see. And I care more about my time than the amount of energy.  On Nutaku, if I need more energy, I just buy more.)

 

The number you add for a ballot is, of course, dependent upon the cost of a skill for your character.  Early on, pretty insignificant. Late game, noticeable.


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#11 LittleLola

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Posted 19 July 2017 - 17:15 PM

I guess in the end it is a matter of criteria...
I usually get exp with the ballots, so I didn't even bother to consider that. But I'll keep it in mind and test it out a little, thank you :)
 
Support replied that "Each player chooses his missions with a different strategy. It is not necessary to use the booster if you do not want it."
So I guess I just won't use it anymore.
 
And I do care about my time, that's why the Studio Booster is super helpful. (If you only do the missions that cost 3 energy, they take 2 minutes to finish, so you're saving 100 minutes).
But I usually spend all of my energy, so I wanna take the best out of it.
 
But that's just my strategy... I'll just keep in mind that "It is not necessary to use the booster if you do not want it" and move on :)
Thank you all for your input on the matter :D

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#12 CaptC

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Posted 19 July 2017 - 17:37 PM

There was another note on the hunting instinct somewhere, not sure if it was here or on the US boards.  The cost was the biggest complaint.  One hour for 19 diamonds seems steep.  On the other hand, the 6-hour hunting instinct you can win at the casino is super helpful. 


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#13 TaraBing

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Posted 20 July 2017 - 06:29 AM

According to the images above, it seems there is some "generous" and inconsistent rounding of time with -10% mission studio boost turned: ON.

 

A 12 energy mission normally takes 12 minutes, with the 10% studio mission boost set to ON, it should shave 1.2 minutes off the time, but it takes a full 2 minutes off.  That's an extra 48 seconds taken off.

 

Meanwhile a 2 energy mission (those are rare), gets no time taken off at 2 full minutes.  It should get 12 seconds taken off, but doesn't.

 

Curious, but that's just odd... (smug)

 

 

-TB (flower)

 

PS: I wonder if the game should show the proper timers (in minutes and seconds) now that studio mission boost at -10% exists.


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