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Refinements

Refinements

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#1 Jason777

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Posted 10 October 2015 - 20:33 PM

I just want to know what the best refinements are to have on every item.

I know every1 has another opinion but I will hear every1s choices.


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#2 Cheyenne

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Posted 10 October 2015 - 21:52 PM

The best option is to have all epic refinements xD but that is so hard to get
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#3 Becky Lynch

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Posted 10 October 2015 - 23:01 PM

Excellent topic! So far my absolute favorite is smelling salts.....which brings you back to life for one more attack. 


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#4 Noxide

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Posted 10 October 2015 - 23:55 PM

Love smelling salts as well. Even with a rare refinement I findit can effectively give you a potential 2 hits of stats (one hit from the prevention of death and maybe you dodge/crit the next hit)

#5 Jason777

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Posted 11 October 2015 - 09:38 AM

I always try to get the smelling salt but I don't know what refinements to have on all the items  :S


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#6 Snakeystew

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Posted 19 October 2015 - 02:52 AM

From top to bottom:

 

1. Patch No 1 vs Spurring knobs

 

I originally had a 50% chance of first attack, which came in very handy. I have since changed it to 30% chance to attack twice in a row. It's questionable which is better, but I have taken the latter given that it can happen at any time during a fight. Having the first attack, obviously, can only happen on the first attack, and then it's unclear if it's really offering that much advantage. A twice in a row attack can make all the difference.

2. Leather patch vs Glitter powder

 

Reducing damage by 25% against a skill increase of 1-5%. Should you have 1,000 of a stat, a 1% increase would be 10. Is that really of benefit? Is an extra 50 (5%)? I'd opt for the former, but then the odds of it happening are extremely low (1-5%). At least with the latter, you're guaranteed those extra points.

3. Air cushion vs Lube

 

Reducing damage or dodging a hit. Hmm, dodging certainly sounds better (reduction is only 40%). It's max is 15% chance vs 20% chance, but overally I'd go for the dodge.

 

4. Spanish fly vs Cotton balls

 

Decreasing the critical hit chance of your opponent by 1-5% is, in honesty, negligible. Having a max 15% chance of reducing damage by 75% is certainly the better option.

 

5. Euphoriant vs Smelling salts

 

Needless to say, a 60% chance to attack twice after a critical hit is handy, but when faced with a 100% chance to come back to life, I'd always elect for the latter. I do indeed have 100% chance to come back to life, and it has led to my winning more times than I would care to count.

 

6. Sparkling diamond vs Metal spikes

 

Unclear on this one. I currently have a 17% chance that my crit causes 50% more damage. I have an item of clothing that has a 20% chance to "immediately add 50 of the suffered damage..." but it is unclear what this is supposed to mean. I'll test it later, but is it saying I have a 20% chance to add 50 hit points after a crit? What will 50 hit points accomplish? If this is the case, stick to the metal spikes at all cost.

 

7. Foil vs Sticker

 

A 1-5% chance of throwing back a quarter of the damage or a max 30% trophy penalty reduction. I am not entirely sure what the latter means, precisely. As it stands, I am stuck with a 2% chance of throwing back damage. I will get to this shortly.

 

8. Toilette vs Duct tape

 

A max 15% chance for a double attack (stun) or decreasing your opponents dodge by a max 10%. I'd certainly elect for the former.

9. Rivet vs Plastic balls

 

A max 30% chance to deal out extra damage over 4 rounds against a guaranteed max 20% increase to missile damage. If missiles do 200 damage, for example, you're talking max 40 extra points (every hit). The extra damage, 45% of the triggering hit, can be substantially more. I'd go for the former.

Hope this helps :)


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#7 Rochu

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Posted 15 July 2016 - 20:01 PM

Problem with a lot of these refinements is the translation though, the descriptions certainly don't give you all the info about how they work, some of them even give different descriptions under different circumstances.

 

Also, the #9 in Snakeystew's post, Rivet vs Plastic Balls, if the duel lasts longer than 5 hits and you have missiles on, the Plastic Balls has already done equal damage, assuming you proc'd Rivet on your first hit.

 

However like I said those descriptions aren't trustworthy x)



#8 CaptC

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Posted 06 November 2018 - 20:39 PM

OK, I took a crack at updating this, given my current understanding. I am assuming a high level player (200+) with lots of basic skills, and that all refinements are being compared at epic levels. I assume trophy penalties must be taken into account.
 
1. Patch No 1 vs Spurring knobs
 
Spurring knobs is simply better. It works in a studio fight, where the patch is useless. The patch gives you an advantage that you might randomly get anyway. The knobs give you a completely free attack. Advantage: Knobs, by a long way.
 
2. Leather patch vs Glitter powder
 
Slightly situational. In dueling, glitter powder is the ONLY skills refinement worth taking, compared to a combat refine. The leather patch is a rather unremarkable combat refine, and normally the big skills gain of the Glitter Powder wins. But in studio fights when you have high trophy penalties, the glitter powder is degraded by quite a bit, whereas the leather patch retains all of it's (limited) effectiveness. Advantage: Glitter powder outside of studio fights with heavy trophy penalties.
 
3. Air cushion vs Lube
 
Applied lube, all the way. The air cushion has to fire three times in a duel to be better than the applied lube. That never happens. Advantage: Applied Lube
 
4. Spanish fly vs Cotton balls
 
Spanish fly equalizes 1000s of points of charisma when you are overmatched in effective skills. Cotton balls are not bad, but on duel defense or in studio fights when you are punching up against opponents with more effective skills? You won't see the Spanish Fly triggering, but you will live longer when you aren't being crit off the board.  Advantage: Very conditional, but tending towards the Spanish Fly later in the game.
 
5. Euphoriant vs Smelling salts
 
Zombie boots. There are builds that allow other players to crit you, but the horrible flaw in those builds is that you have to survive the crit. If you don't, the perfume will not trigger. Zombie boots always work, and are the only refine in the game that can completely negate a thrown cake in a studio fight. Advantage: Unless you are running a revenge build, take the smelling salts. 
 
6. Sparkling diamond vs Metal spikes
 
The sparkling diamond is another revenge refinement, that requires the other player to hit you first. If they do crit you, and you live, you have a low probability of smacking them with a percentage of the damage you just took. The metal spikes will only fire if you are critting your opponent. Advantage: This is completely conditional.  What build are you running?  If you have a lot of charisma, take the spikes. If you can't crit anyone, take the sparkling diamonds.
 
7. Foil vs Sticker
 
If your studio has trophies, you need the porn star sticker in a studio fight. Under any other situation, the porn star sticker is useless, so wear the foil. 
 
8. Toilette vs Duct tape
 
Double attacks are great. No doubt. But the subtle advantages of the duct tape get more and more powerful as you level up. Not to mention that the duct tape completely ruins the day of those using revenge builds, because it negates the extra points they have put into finesse instead of charisma. Advantage: Duct tape
 
9. Rivet vs Plastic balls
 
Plastic balls improve a percentage of your damage, while rivet applies damage based on your entire hit.  At lower levels, your missiles are a very large percentage of the damage you dish out. The Plastic balls are great in that situation. For everyone else, the rivet is better. All those skill points you have work better with the Rivet, as the percentage of your damage that comes from missiles decreases. Advantage: The rivets get relatively better and better as you build your skills.

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