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Problems about trophies.

trophy trophypenalty penalty new trophies

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#1 Rochu

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Posted 02 June 2016 - 20:34 PM

Alright so, the end game of Big Bang Empire should be all about the trophies right? Winning them, having the most of them and advancing fastest with the benefits of them, well for the smart players anyway :P

 

But right now, by a lot of people, the trophies are seen more as a disease than a prize, we throw them away to gain glory which has no benefit, no meaning at all, there ain't even a success for studio glory x)

 

For like a year I've been waiting for something to happen about this cause the system doesn't quite seem to work the way it is :O and I'd love to see something done about it..

 

My suggestion right now would be making the trophy penalty of each trophy -5% and at least doubling the amount of trophies out there, from 20 to 40, maybe more :O

 

Also why not add some spice in and make trophies like "+1 free refinement", "+1 free shop refresh", "1 hour of free hunting instincts a day", "missile usage halved", "+2% chance to crit", "+2% chance to dodge"

 

I just can't believe we are still using this system that should of been one of the first to get fixed x)


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#2 Needhelp247

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Posted 02 June 2016 - 21:32 PM

Aye, this should be considered at least. Maybe add trophies that can be bought with notes or diamonds that are permanent with no penalty. ^^^ The ones above are very good recommendations for trophies that aren't too powerful.
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#3 Fingerman

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Posted 03 June 2016 - 14:19 PM

I agree with Rochu. It is time we change the trophy value.

At the very least, could we make it so all trophies are energy trophies. Seems to me that studios try to get rid of courage trophies and hunt for energy ones. When my studio had 4 courage trophies, no one would attack us. We had to use our attack and purposely  lose just so that we can open a slot for an energy one. 

 

Speaking for my studio, we would rather use the energy trophy to gain experience + notes in missions, rather than the courage trophy which gives glory + fewer notes in duels. 



#4 Kurana

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Posted 03 June 2016 - 16:05 PM

I strongly disagree. I don't think there's any reason to make trophies more powerful than they are. The challenge should be to get them and hold onto them, which is why the penalty makes perfect sense (if you are powerful enough, you can still win after the penalty). If there would be no penalty, then the developers could just institute a system where the top studios get a bunch of free extra energy which would just make them even more powerful because then some studios would never lose a fight and just keep the trophies as free upgrades.

 

I don't see how trophies are central to the game in any sense since BBE is more about your individual character than studio achievement (most of the game is after all about running and doing your own thing without anybody else taking part). Going on missions, collecting different items, leveling up, and creating a powerful character is the meat of the game, and the studio system is not much more than a lobby where a bunch of people can chat and make friends while playing. After all, all studios do (other than offering the social interaction which to me is the selling point of being in a studio) is fight a bit with each other.

 

Unless there would be a major reform of how studios operate (and thus change the game around completely to make it more team-based) I don't see in what way the game would become any more fun by granting bonuses to the top studios. If anything, I think it would be more reasonable to create a more symbolic trophy system in which trophies are gained through studio achievements and are then never lost but remain as a sort of collective prize for the studio rather than a temporary booster to be flung around between the top studios.

 

If there should be more energy for faster leveling, I think that the developers should just allow you to buy more extra energy rather than offer an extra 100 energy to the members of the top studio if they would keep 5 energy trophies and be unbeatable. Or offer more studio improvements instead (like a studio car pool for bonus energy and other extras).

 

No, I say keep the trophies as they are and possibly think about offering more interesting studio improvements instead. Glory is already a good measurement of which studio has the biggest private parts without any trophies necessary for inter-studio comparisons.



#5 FunkBunny

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Posted 03 June 2016 - 17:35 PM

Rochu for president! (y)


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#6 AngelicaSynn

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Posted 03 June 2016 - 18:08 PM

better than the candidates we're dealing with now...


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#7 Edyth

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Posted 04 June 2016 - 02:04 AM

The trophies do seem to be something that needs revamped to reflect studio achievments, not battering rams for the strong to remain strong... Just saying, its a game and when fun turns into frustration players leave...
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#8 Evolution

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Posted 04 June 2016 - 04:33 AM

The entire point of the 10% penalty is to even the playing field a little and make it possible for lower powered studios to have a shot against more powerful studios.

 

The key is having a loyal and active set of players in your studio.  We've been lucky in Champagne Room to have been able to find a great group of players.

 

Oh, and trophy stickers on rings are the bomb too  (smug)

 

Having trophies that can be bought is a DANGEROUS proposition.  Studios that are on top are probably willing to spend notes or diamonds to get said trophies to maintain their position at the top which would only serve to imbalance the system.


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#9 Needhelp247

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Posted 04 June 2016 - 04:55 AM

Maybe if you have a "real" trophy you will be unable to buy trophies. So if you have 4 bought trophies and obtain a real one they reset so you only have one trophy.

#10 Shantsu

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Posted 04 June 2016 - 22:25 PM

Completely agree that trophies should be revamped, and their numbers increased. That way it opens some possibilities for the studios outside of top10, where all the trophies are stacked up.

 

I also don't think expansion of the studio should determine the amount of trophies a studio can hold. That also makes it an unfair playing field. All studios should be on same field and deal with the trophies accordingly. Would prevent studios from not expanding on purpose to avoid max amount of trophies.

 

 

After all, all studios do (other than offering the social interaction which to me is the selling point of being in a studio) is fight a bit with each other.

 

No, depending on the studio's expansion, studio also boots your stats, boosts the experience earned on missions and boots the notes earned. Without all that, it's much harder for an individual to climb up the ranks with levels and glories, possible, but much harder.

 

 

Glories are enough measurement ? To some extant only, it's all about point of view.

Whether it's on a studio level or an individual level, being #1 currently doesn't offer anything, except maybe the ability to brag about being #1 ! Yay ...

Game wise, it's boring, yes you have to try and hold onto your spot, but take for example someone who would be far ahead, without fairly little chance of being caught or challenged. Boring place to be.

 

and eventually boredom makes people leave.


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#11 Evolution

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Posted 04 June 2016 - 23:03 PM

Completely agree that trophies should be revamped, and their numbers increased. That way it opens some possibilities for the studios outside of top10, where all the trophies are stacked up.

 

 

 

Possibly some "Training trophies" would be the answer.  I mean training as in the trophies are only available to studios below a certain percentage of expansion with half the penalty and benefit.

 

Those would give a boost to the "little guy" just starting out


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#12 Kurana

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Posted 05 June 2016 - 02:07 AM

 

 

No, depending on the studio's expansion, studio also boots your stats, boosts the experience earned on missions and boots the notes earned. Without all that, it's much harder for an individual to climb up the ranks with levels and glories, possible, but much harder.

 

 

Glories are enough measurement ? To some extant only, it's all about point of view.

Whether it's on a studio level or an individual level, being #1 currently doesn't offer anything, except maybe the ability to brag about being #1 ! Yay ...

Game wise, it's boring, yes you have to try and hold onto your spot, but take for example someone who would be far ahead, without fairly little chance of being caught or challenged. Boring place to be.

 

and eventually boredom makes people leave.

 

Of course I know that studios give bonuses, but there is very little actual point to studios for gameplay (which is why I made the comment about their social function). Changing the trophies in some way would not change that, not unless there would be some big revamp to the whole game. BBE is a very basic game (if only made more attractive by the visuals) and I think that the developers apparent focus on things such as missions, items, and movies show that the game is not fundamentally about studios but about the individual character.

 

Unfortunately, I think that it is easy for people who belong to studios that frequently hold trophies to think that they should be better than they are (just as we all easily fall victim to our own self-interest). Since Playata should have plenty of experience regarding balance I think that it is probably for the best to not make drastic changes to upset the balance. I would much rather see the developers focusing on developing more items and other things that do not potentially upset the game balance and essentially ruin it by turbo-charging the top studios.

 

The best revamp I can see would be to add studio achievements (for reaching certain goals) without any bonus (except perhaps a small reward for the studio members in the form of a couple of diamonds, a few notes, or a little experience). That way a studio can aim to reach specific goals and have a greater purpose without messing with the balance of the actual gameplay. Titles, optics, and other things could also be reasonable since they don't affect the balance and can be thrown in without much actual thought and consideration.


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#13 Edyth

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Posted 05 June 2016 - 18:53 PM

I vote for Kurana
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#14 scurrvy

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Posted 05 June 2016 - 21:41 PM

just adding my thoughts on the matter;

 

preface;

I think Trophies are and should be a novelty item that ppl have to contest for.

i understand that ppl have different playstyles, philosophies, etc in this social game

but as things are, the Trophy system isnt very inclusive. mostly because studios that have them have limited Member slots and arent that willing to part with them.

 

Implementation;

what i propose is that we (at least) ;

1. double the current number of trophies

2. add expiration timers on all trophies (ranging from 1day to 1week)

3. randomly distribute the trophy to any studio upon expiry

 

as it stands now trophies are kinda monopolized by strong studios (because they are understandably / deservingly strong),

but it leaves a lot of the majority unclear (due to not having them) on how they affect us and their benefits

 

by doing this small 1person studios can fight among themselves for short timed trophies (because of fewer ppl to report in), and big time studios will feel the heat over how they have to hustle with each other to garner trophies regardless of current alliances.

and Overall rewarding and increasing interest and active participation in the game for an ephemeral novelty 

:P

 

commentary;

I can understand ppl wanting to treat trophies like unlockable studio achievements, to reflect past efforts.

But one end game thing is when the Boss is no longer the Founder 5-10 ppl down the road.

Having a legacy is nice, but the studio is a reflection of its Members in the Present.

So i think the active efforts made in the Now are what i'd like to reward novelty Boosts to.

 

Otherwise, rewarding trophies symbolically "through studio achievements and are then never lost but remain as a sort of collective prize for the studio rather than a temporary booster to be flung around between the top studios", would not be very different than our current personal "Your Successes > Studio"

 

one example to me is that, if we awarded trophies by Number of Studio Fans (current game version) newer studios cannot contest the limited amount of trophies.

 

also, i understand that in her context she meant like a progressive unlockable system within the studio, not a contested system (i think). but i think that already exists on a personal level.

 

>Random (didnt think too hard on this) :P

or fuck everything i just said,

and we have a Monthly football style contest on who gets the trophies.

whereby the Studio Admins ENLIST into DIFFERENT Tournaments for different Trophies like;.

max glory won (that month) = Trophy 1; max fans made (that month) = Trophy 2; max # of wins = Trophy 3; max losses = Trophy 4; etc.

 

winner keeps the trophy till the new winners are decided for next month

and each successive enlistment costs more notes (to curb ppl taking trophies they dont need)

 

cheers o/ -RR

 

PS: pls dont hate on me ingame in uk2. and pls dont ban me Kate for my use of strong abusive language :O

PPS: this is so hard to make look tidy / legible


Edited by scurrvy, 05 June 2016 - 22:01 PM.


#15 Edyth

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Posted 06 June 2016 - 15:23 PM

Still, the issue of some new or redeployment of incentives for studios needs to be considered for a player to stay engaged...We are begining to see ceilings in server limitations that only create more of a need for expansion.

The trophies remain a topic of focus because of the true gamers realize that ceiling, in my opinion and have rightly so, aquired as many of them as possible... where as the pervy porners are not looking for explicit visual porn, but a place to play, make friends and focus on erotica...in my opinion

Just a different perspective but the NoW gratification for the porn driven verses the game driven is still the bridge we are surveying... I for one am encourgaged but apprehensive - Edyth
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#16 Needhelp247

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Posted 06 June 2016 - 16:51 PM

This is a game. It will be a game first before it's a place to chat and make friends. I've only made 2 friends over the course of half a year playing. The whole trophies discussion is fine for the top teams but maybe something can be found for the thousands of empty studios that will never have a trophy.

#17 Edyth

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Posted 06 June 2016 - 19:51 PM

Come join Sweet Bambi Rules for more friendships online in this zany mixture of perv, porn and gaming... smoochees...hehehe E
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#18 Kurana

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Posted 06 June 2016 - 23:52 PM

This is a game. It will be a game first before it's a place to chat and make friends. I've only made 2 friends over the course of half a year playing. The whole trophies discussion is fine for the top teams but maybe something can be found for the thousands of empty studios that will never have a trophy.

 

I think this could be addressed with a system of studio successes just as characters have them, and it could allow members to strive to check off a long checklist of things to get done, as some of us do for our individual successes. The rewards could be minor (most success rewards are not really all that hot anyway in my opinion) but they would give incentives for not just the big studios but also smaller ones to work to achieve something. The successes could be rewards for getting a certain number of fans, getting X number of movies at a certain placement at the Awards, and so on. Like you say, trophies only concern a very small number of studios.

 

That's why I would like to see some kind of rewards for the studios that are just recognition and does not provide any bonus to the studio. Like, say, a reward for getting 10 movies in the top 10 at the Awards, that gives the studio some kind of little banner somewhere or otherwise gives the studio some kind of special recognition without handing out rewards that change the gameplay (other than some symbolic little reward like the success rewards that are hardly going to turn a character into an unbeatable monster all of a sudden).

 

This could also make the game more collaborative since so much of it is really just about an individual player advancing a character while the studios are very limited in importance other than as a crutch for the individual player (apart from the social aspect of the studio chat as a lobby to interact with friends).

 

Trophies would require so much work to revamp to make them balanced while studio successes should be fairly straight-forward to implement and would add more content for everybody and not just a select few studios.  The more I think about it, the more I think studio successes would be a really great and fun addition to the game while trophies seem so complicated because of the need for game balance so as to not turn top studios more powerful than they already are.

 

(I better stop posting on this thread...)


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#19 Needhelp247

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Posted 07 June 2016 - 01:15 AM

Kurana, your input along with everyone else is very needed to make changes.
Nothing will ever change if we don't all speak our minds.

#20 Becky Lynch

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Posted 08 June 2016 - 12:48 PM

we appreciate all the feedback and will make sure to pass it along.


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