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5 IDEAS TO IMPROVE THE GAME

five idea ideas improve the game suggestion tournament reward

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#1 Rosine

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Posted 25 February 2016 - 21:43 PM

Hi..I would like to share some ideas that in my opinion would improve the game a lot.

 

Players need to know that their efforts will be constantly rewarded, or else they start getting bored, play hours drop down and actually leave the game.

 

Also, BBE doesn't encourage players to spend diamonds because diamond costs are high, also no need to spend much because there’s no actual competition. Players need to be on their toes all the time with competitions and new events and stuff happening.

 

List of ideas I gathered over the last month:

 

1. Weekly Tournaments - added as a 4th Tab in the "Ranking List"

Subdivided into 3 categories:

A) Experience: Total Exp Gained per week (Players will do all refreshes, and buy boosters)

B) Glory: Total Glory Gained per week (Players will come back online to spend courage points)

C) Fans: Total Fans per week (Requires removal of film energy refresh to make it fair, and to increase play hours)

 

 

2. Quick Travel among cities

 

- Arrows left and right (Next and Previous City)

- Quick Travel Button (showing list of cities including quests on each city)

- Pop up “Party time out” message anywhere, without having to open the map

(Currently we can’t get a new party ticket unless we open the map and “party timeout” is shown and confirmed)

 

 

3. Big Bang awards Film Covers

 

I think Cover awards should be removed from the game, unless it's organized in a way that makes it fair, not just random as it's now.

I know it's going to takes lots of programming, but here is one way to make the big bang awards less random and beneficial to the game too:

 

- Each Star participate with one cover only of his/her choice weekly!

  Dividing "Film history" into "Two Taps"

  the 1st tap contains the normal film history

  and 2nd tap showing only covers made in the current week,

  and the ability to mark one of them anytime.

 

  At the beginning of the next week, the last marked cover will be taken for competition, and the other covers won't. This new tab then resets itself to start collecting new covers.

 

- More Backgrounds and Cleavages Needed

- Get back the Film titles on the cover, or delete its options in cover editing.

- Renaming Films should cost something like [5 diamonds] instead of 99

  (Kinda feels that you telling us not to change names)

  and if possible, remove the random names and force us to write titles for free, because honestly we care only about how long the title is, and those who care about the title itself, they need to match a customized title to the cover.

 

- Instead of random cover selection, Queue system can be introduced; meaning the two covers in each vote will be selected from the top of a queue, in which the covers are arranged from top to bottom based on Film fans.

 

- Every 2 hours covers change in voting screen for those who got a voting Ballot to prevent "cover sticking" which gonna happen if a player got a Ballot and his voting screen generated two covers from the queue, then he got inactive for days.

 

- Guaranteed voting rewards

  Every Vote rewards: Some Exp + some notes

  Every 10 votes Reward you: 2 skill points + Random Item

 

- Those who voted for winners should be rewarded too:

1st Place voters get: [10 diamonds, 1000 Exp, 5 skill points]

2nd place voters get: [5 diamonds, 500 Exp, 2 skill points]

 

Benefits

> Less covers

> Higher quality covers

> Encourages more activity

> Increasing the value of Voting Ballots

> Stars will know that spending diamonds on a cover is worth it, because it's not random anymore

> Players are encouraged to vote for the best cover

(Instead of seeing other covers as enemies and vote for the worst cover)

(Would work great along with “not mentioning” studio name)

 

 

4. Stats Missions:

 

- Show how many points you got in that particular stat and the chance of winning too (depending on the current mechanism of calculating chance).

Example: in a Stamina Mission, we can see how much stamina in use now (or all our stats if it's easier) and the chance of winning.

 

Reason: Sometimes we change clothes to get higher chance of winning, but the game doesn't refresh character stats instantly. So it's important for us to know how many stats exactly were used.

Myself, I do refresh the game on my browser to make sure my stats are refreshed.

 

 

5. Conventions:

 

- A Convention should END when the meter is full.

- Conventions mainly appear on the lowest server activity times, which is wrong!

If conventions appear in the highest activity times, it will prolong the play hours, because it’s irresistible to join a convention, leaving us with unfinished mission energy to spend..

But if you finished your energy in the normal short duration, there’s no reason to come back online until next day.

 

 

Please, feel free to quote the parts you liked or disliked and share your opinion with us.

 

Thanks!

 


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#2 Norsha

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Posted 25 February 2016 - 23:56 PM

Re. weekly tournaments

As good as it sounds, a XP tournament will have the result that those with lots of time and a high level are going to score the first ranks. The amount of XP you earn raises with your Level. As you may have noticed, it doesn't take considerably longer for you to gather the necessary amount of XP to advance to the next level, though the amount of XP needed to advance raises with every level. So those with the highes level will auomatically fight for the first ranks, while beginners or players who are, let's say, midcarders, will have no chance to win the contest. Since you wanted the Awards to be fair, i don't think you would consider this fair.

The amount of glory you can earn in a fight depends on your ranking and the ranking of your opponent. If you are rank 100 and somehow manage to win against the 1st rank, you will gain a lot of glory. However, if the 1st rank fights Rank 100, he or she will gain next to no glory at all. Again this means, that this contest cannot be fair, because the players don't have the same chance to win the contest.

The amount of fans you can gain, depends on multiple things. In general, you can say, that the longer the production of a movie takes, the more fans you are able to gather. That means, that you will have to play 2 3-hour-productions per day to gather the maximum amount of fans. I don't think, that there are many players who have the time to do that. Additionally you do need a lot of luck to get the option of a 3-hour-production, if you have a lot of bad luck, you'll need a lot of diamonds. Basically, you pay with real money to win this contest. Knowing the usual rewards of Playata as seen at the Awards, i don't think this contest is going to be very rewarding to those who spend much more than 100 diamonds to win 100 diamonds with the first rank.

 

Re: Quick Travel among cities

The arrows are good, if you have just a few cities to choose. The more cities you can play in, the more useless they become because you will always be faster to travel via the big map.

If you want to include a quick travel button, the way you suggested, it depends on what you want to achieve. If you want a general overview over the quests, it casn be useful, but leaves the hunting instinct uttely useless. If you are looking for items, this is only useful during events with refresh quests or after you gained a level and the quests are refreshed or after you paid to refresh quests. In every other case the quests stay the same until you play a quest in a city after which you get new ones just for that city. If you are looking for quests with the highest amount of XP or notes, there is the option to buy the hunting instinct which will do the job for you. If you are trying to make quests for the successes, it's wiser to play as long in one city until you don't get a quest for one of the many successes, and travel to the next city if you don't find one. When you achieved a level up the quests are refreshed automatically and you can start anew.

 

Re Stat Missions

The game refreshes character stats in the moment the time of the quest is done. It will take the stats you have then. If you are at an other part of the game when the mission ends (making a film maybe), change clothes then and return to the quest, your change will usually fail.

The problem is, the difficulty of a stat based mission is changing constantly, because it is based on the level of your character and the average stat of all characters of that level. Since players tend to change their equipment for quests, the average stat is constantly changing. Therefore it is impossible to say at the beginning of a 12 minute mission, how much points in a stat you will need to win the mission. Additionally there is the factor of randomness (the arrow). You can fail an easy stat mission with a million points in that stat, if the arrow just moves slightly.

When you change your equipment to boost one stat, you are raising the green field in the circle. That is the only chance you have to improve your chances of winning a stat mission. Try to enchant your stat equipment with stat enchantments to raise your chances or do what most players do: ignore those missions.


Edited by Norsha, 26 February 2016 - 00:02 AM.


#3 BaritoBoy

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Posted 26 February 2016 - 02:06 AM

Some good points.

Best one out of all that was reward the voters - having said that I got some nice epic items out of voting... 

so maybe if you vote more you get more of the goodness anyway...

 

Instead of arrows to click through regions (which forces a reload of each map and drains the server)

maybe assign quick-keys to locations - push 1 to get to tellville push 6 to hit the beach? 

it wouldn't work for phone players but pc-based players could use it.


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#4 Evolution

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Posted 26 February 2016 - 17:04 PM

Re. weekly tournaments

As good as it sounds, a XP tournament will have the result that those with lots of time and a high level are going to score the first ranks. The amount of XP you earn raises with your Level. As you may have noticed, it doesn't take considerably longer for you to gather the necessary amount of XP to advance to the next level, though the amount of XP needed to advance raises with every level. So those with the highes level will auomatically fight for the first ranks, while beginners or players who are, let's say, midcarders, will have no chance to win the contest. Since you wanted the Awards to be fair, i don't think you would consider this fair.

The amount of glory you can earn in a fight depends on your ranking and the ranking of your opponent. If you are rank 100 and somehow manage to win against the 1st rank, you will gain a lot of glory. However, if the 1st rank fights Rank 100, he or she will gain next to no glory at all. Again this means, that this contest cannot be fair, because the players don't have the same chance to win the contest.

The amount of fans you can gain, depends on multiple things. In general, you can say, that the longer the production of a movie takes, the more fans you are able to gather. That means, that you will have to play 2 3-hour-productions per day to gather the maximum amount of fans. I don't think, that there are many players who have the time to do that. Additionally you do need a lot of luck to get the option of a 3-hour-production, if you have a lot of bad luck, you'll need a lot of diamonds. Basically, you pay with real money to win this contest. Knowing the usual rewards of Playata as seen at the Awards, i don't think this contest is going to be very rewarding to those who spend much more than 100 diamonds to win 100 diamonds with the first rank.

 

 

Considering that I played the xp tourney in HZ every week on multiple servers I can say that level isn't really necessary to do well in an xp tourney.  It does open up more cities but the xp on missions is the same from level 1-300.

 

The glory tourney is kind of more level based simply because of who you're able to beat but if you have a good supporting team you can do well with ease.

 

As far as fair....everyone has the same opportunity to compete and do well in these tourneys (IF they actually implement them) it's just a matter of strategy and doing what is needed to do well in those tourneys.

 

Either way they're just ways to make the game more engaging which is NEVER a bad thing.  

 

If you don't like tourneys, don't participate.  Simple.   (grin)


Edited by Evolution, 26 February 2016 - 17:04 PM.

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#5 Rosine

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Posted 26 February 2016 - 21:33 PM

Re. weekly tournaments

As good as it sounds, a XP tournament will have the result that those with lots of time and a high level are going to score the first ranks. The amount of XP you earn raises with your Level. As you may have noticed, it doesn't take considerably longer for you to gather the necessary amount of XP to advance to the next level, though the amount of XP needed to advance raises with every level. So those with the highes level will auomatically fight for the first ranks, while beginners or players who are, let's say, midcarders, will have no chance to win the contest. Since you wanted the Awards to be fair, i don't think you would consider this fair.

The amount of glory you can earn in a fight depends on your ranking and the ranking of your opponent. If you are rank 100 and somehow manage to win against the 1st rank, you will gain a lot of glory. However, if the 1st rank fights Rank 100, he or she will gain next to no glory at all. Again this means, that this contest cannot be fair, because the players don't have the same chance to win the contest.

The amount of fans you can gain, depends on multiple things. In general, you can say, that the longer the production of a movie takes, the more fans you are able to gather. That means, that you will have to play 2 3-hour-productions per day to gather the maximum amount of fans. I don't think, that there are many players who have the time to do that. Additionally you do need a lot of luck to get the option of a 3-hour-production, if you have a lot of bad luck, you'll need a lot of diamonds. Basically, you pay with real money to win this contest. Knowing the usual rewards of Playata as seen at the Awards, i don't think this contest is going to be very rewarding to those who spend much more than 100 diamonds to win 100 diamonds with the first rank.

 

Re: Quick Travel among cities

The arrows are good, if you have just a few cities to choose. The more cities you can play in, the more useless they become because you will always be faster to travel via the big map.

If you want to include a quick travel button, the way you suggested, it depends on what you want to achieve. If you want a general overview over the quests, it casn be useful, but leaves the hunting instinct uttely useless. If you are looking for items, this is only useful during events with refresh quests or after you gained a level and the quests are refreshed or after you paid to refresh quests. In every other case the quests stay the same until you play a quest in a city after which you get new ones just for that city. If you are looking for quests with the highest amount of XP or notes, there is the option to buy the hunting instinct which will do the job for you. If you are trying to make quests for the successes, it's wiser to play as long in one city until you don't get a quest for one of the many successes, and travel to the next city if you don't find one. When you achieved a level up the quests are refreshed automatically and you can start anew.

 

Re Stat Missions

The game refreshes character stats in the moment the time of the quest is done. It will take the stats you have then. If you are at an other part of the game when the mission ends (making a film maybe), change clothes then and return to the quest, your change will usually fail.

The problem is, the difficulty of a stat based mission is changing constantly, because it is based on the level of your character and the average stat of all characters of that level. Since players tend to change their equipment for quests, the average stat is constantly changing. Therefore it is impossible to say at the beginning of a 12 minute mission, how much points in a stat you will need to win the mission. Additionally there is the factor of randomness (the arrow). You can fail an easy stat mission with a million points in that stat, if the arrow just moves slightly.

When you change your equipment to boost one stat, you are raising the green field in the circle. That is the only chance you have to improve your chances of winning a stat mission. Try to enchant your stat equipment with stat enchantments to raise your chances or do what most players do: ignore those missions.

 

As for the 3 tournaments, I don't think you understand the concept of a tournament and fairness..

A tournament is all about encouragement for hard workers, not for those who play few hours for fun.

Hardcore players feel bad about doing a lot and not getting something in return.

 

Some players choose missions of "high notes", and some choose "high Exp" missions (specially at low levels).

After lvl 150, most players tend to choose "High Notes" only to raise their skill points faster, some players do it from level 1.

Currently a high level star have no reason pick "High Exp" missions, which seems pointless unless he can get something out of it like a tournament reward.

 

Glory tournament is fair enough for low and high level characters..it depends on how strong you are and your ability to fight opponents close to you in glory points.

Also, it encourages high glory Stars to lose duels and get their glory low, so they can gain lots of glory next week and win the tournament, but it means he's gonna lose his original rank he worked hard to reach. So, it's all up to us.

 

You need to think again and check tournament system in HeroZero and how successful it is!

 

As for Fans Tournament, you don't have to use diamonds to win this tournament.

You said it yourself, those who are going to spend lots of diamonds to win Fans tournament will not receive much diamonds compared to what they've spend already. So, only those who don't use diamonds benefit from it.

 

As for Quick Travel arrows, it's still much better than opening map every time you change cities.

The quick travel button I suggested, only contains a list of clickable city names, and if there's a quest related to successes in each city, and party tickets if possible.

 

I don't know why you are commenting on things I never said.

 

I suggested that "Skill missions" should have the chance of success already calculated at the end and show it beside the wheel along with the amount of stats were used to calculate that chance of success.

This operation exists already on the system, but we just wanna see it on screen.

 

"The game refreshes character stats in the moment the time of the quest is done"

This statement is not clear in the game specially after some researches I've done, and even it's true, we want to see it on screen how much skill points and the resulted chance of success so we can do our tests and know if our gear will give us a good chance to win or not.

 

I don't ignore these missions. In fact, I only do Skill missions, and thanks to that I'm one of the fastest players in terms of improvement over time in my server.


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#6 Rosine

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Posted 26 February 2016 - 21:37 PM

Instead of arrows to click through regions (which forces a reload of each map and drains the server)

maybe assign quick-keys to locations - push 1 to get to tellville push 6 to hit the beach? 

it wouldn't work for phone players but pc-based players could use it.

 

Actually the arrows are more applicable and already done in HeroZero ages ago.

And I suggested the quick travel button not only for quick traveling, but to show us quests related to successes and maybe items too.


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#7 Norsha

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Posted 26 February 2016 - 22:31 PM

First of all, i don't play Hero Zero, but i don't think that this is necessary to understand the concept of a tournament and fairness. I do know some players who play both BBE and HZ and are quite grateful that there is no tounament like the one in HZ in BBE. Actually i heard more bad things than good ones about the HZ tournaments. I guess if that system would be as successful as you say, Playata would already have transferred it to BBE.

Second to that I imagined, that, if you want to delay the Award Voting System until it becomes fair, you would want your suggested tournament to be fair for everybody,too. After all, the Awards are some kind of a tournament, too. But after reading your post, it seems to me, that a tournament cannot be fair to you, if hardcore gamers don't get the first ranks. The problem is, that studios and servers don not only consist of hardcore gamers, but mainly consist of those who don't spent money on diamonds or play just for a little fun. Those players are the backbone of the game and with your suggestions you rule them out.

It is not true, that the game doesn't offer anything for hardcore gamers. These gamers can compete for glory and try to raise to the top of the ranking. Additionally there are studio battles in which those with too much time and ego can compete for extra trophies, giving them the opportunity to make more duels or to play more energy. It is quite unlikely for those players who just play to entertain themselves to achieve a good ranking in the duel ranking list or to gain a trophy with their studio. I know, it's hard to get enough advantages, but what hardcore gamers tend to forget is, that they won't get all the advantages just for themselves. They will have to share them with other hardcore gamers and in the end, nothing really changes for them. It will be as hard as before to get to the top of the duell ranking list or to keep a trophy with the studio.

 

Since you are against the Awards because you think the end is random - and we are on the same side on that one - I guess you would not want to include a fan based tournamentn that is based on the amount of fans, The settings, the time you need to make a movie and the amount of fans you can gain, are a matter of randomness. In the end, you have the possiblility to change your settings by spending diamonds and by that more influence, but the result will be, that those with enough luck to get the most long-term-films will win the tounament. It is the same with the Awards. If you are lucky and get the most votes, you win. The only difference is, that you don't have to pay diamonds to win though it may help.

 

I suggested that "Skill missions" should have the chance of success already calculated at the end and show it beside the wheel along with the amount of stats were used to calculate that chance of success.

This operation exists already on the system, but we just wanna see it on screen.

Sorry, i think i misunderstood your suggestion. I thought you wanted to see the chance of success before you actually begin the mission. This would not be possible, as i tried to say above.

However, what do you want with the numbers? The game shows it via graphics. The green part of the wheel is your chance of success, the red one your chance to fail. The wheel itself has 10 sections, count them, give every section 10%, estimate the mixed red/ green section and you have a near chance of success. When you start to experiment with your equipment you will learn the basic chances for success quite fast. The arrow ist the factor of random in this little game, which you cannot calculate.


Edited by Norsha, 26 February 2016 - 22:33 PM.


#8 BaritoBoy

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Posted 27 February 2016 - 02:12 AM

From watching that arrow, it appears that the skill test has a measure of resistance

based on the associated reward to the mission.

This could be wrong but its the best explanation I could come up with


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#9 Becky Lynch

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Posted 27 February 2016 - 02:49 AM

Thank you for the suggestions....I will make sure they are passed along to those who can best implement them.:)


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#10 Jaymcr

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Posted 27 February 2016 - 10:58 AM

so pretty much putting heaps of Hero Zero things over to the big bang empire game?


Edited by Jaymcr, 27 February 2016 - 11:00 AM.

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#11 Rosine

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Posted 27 February 2016 - 15:10 PM

 

The problem is, the difficulty of a stat based mission is changing constantly, because it is based on the level of your character and the average stat of all characters of that level.
Additionally there is the factor of randomness (the arrow). You can fail an easy stat mission with a million points in that stat, if the arrow just moves slightly.
When you change your equipment to boost one stat, you are raising the green field in the circle. That is the only chance you have to improve your chances of winning a stat mission. Try to enchant your stat equipment with stat enchantments to raise your chances or do what most players do: ignore those missions.

 

 

However, what do you want with the numbers? The game shows it via graphics. The green part of the wheel is your chance of success, the red one your chance to fail. The wheel itself has 10 sections, count them, give every section 10%, estimate the mixed red/ green section and you have a near chance of success. When you start to experiment with your equipment you will learn the basic chances for success quite fast. The arrow ist the factor of random in this little game, which you cannot calculate.

 

Again i think you need to do some tests before you comment on stats missions.
Boosting one stat DOES NOT increase the green field, and I've got data to prove that; meaning that the arrow carries the chance of success (not a randomness factor which would make it totally useless mission).

 

I think we need confirmation from Playata about how exactly the game calculates the chance of success and the the green field too, and Why both factors used (green field, and chance%) instead of one?

 

I don't think anyone knows the exact formula and that's why we look at a stat mission as a random one.

 

 

From watching that arrow, it appears that the skill test has a measure of resistance
based on the associated reward to the mission.
This could be wrong but its the best explanation I could come up with

 

My point exactly..we can't come up with one true explanation.

 

 

so pretty much putting heaps of Hero Zero things over to the big bang empire game?

 

Let's face the truth..BBE is pretty much a copy from HeroZero with little changes, but worse in terms of player encouragement.

 

It's either we suggest changes already done before in HeroZero; which is easier to come true on the game, or we suggest new systems and take much longer programming and most likely won't happen!

 

And also, the game is limited to few factors like XP, Notes, Fans, Glory, Studio Glory..and all ideas would still be around these factors with slight changes.

 

Look at the Glory Ranks now..the only thing you get by being on top 10 is fame only.
I spent days without doing any duels because I'm feeling it's useless to gain little glory now when I can wait and gain lots of glory when I'm higher level..which is pointless too.

 

Same thing for XP, and fans...at some point you will start feeling that you don't have to give them much effort.


Edited by KatetheSpanka, 28 February 2016 - 08:34 AM.

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#12 BaritoBoy

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Posted 27 February 2016 - 16:01 PM

Look at the Glory Ranks now..the only thing you get by being on top 10 is fame only.

I spent days without doing any duels because I'm feeling it's useless to gain little glory now when I can wait and gain lots of glory when I'm higher level..which is pointless too.

 

Perhaps they could introduce achievement awards for the length of time spent in top 10, top 3 and 1st

so as an example

 

Enter Top 10 ranking in game

Reward +4SP

Stay in Top 10 for 24 hours

Reward 20 Diamonds

Stay in Top 10 for 7 days

Reward 60 Diamonds

Enter Top 3 ranking in game

Reward Item

etc etc

 

That way your motivated...

There could be progressively longer time periods for achievements

up to Stay in 1st for a year 10,000 diamonds ;)

 

The exact rewards could be whatever playata choose, but the motivation to achieve would return.


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#13 Rosine

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Posted 27 February 2016 - 16:18 PM

Perhaps they could introduce achievement awards for the length of time spent in top 10, top 3 and 1st

so as an example

 

Enter Top 10 ranking in game

Reward +4SP

Stay in Top 10 for 24 hours

Reward 20 Diamonds

Stay in Top 10 for 7 days

Reward 60 Diamonds

Enter Top 3 ranking in game

Reward Item

etc etc

 

That way your motivated...

There could be progressively longer time periods for achievements

up to Stay in 1st for a year 10,000 diamonds ;)

 

The exact rewards could be whatever playata choose, but the motivation to achieve would return.

 

Then what about all other game players? ^^

it will be a competition among top 20 players only..!

 

Even new hard worker players won't reach that point easily.

That's what the Ranks are for..to display overall progress.


Edited by Rosine, 27 February 2016 - 16:20 PM.

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#14 BaritoBoy

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Posted 27 February 2016 - 16:29 PM

Lower progress achievement is already there in glory rewards

i just got one for 15,000 that gave something cool, so there are already incentives for the lower ranks to achieve and work their way to the top.

 

I guess the point of reaching the top 10 or so is that you do have to work hard to get to it, it doesn't matter when you start playing so much as how dedicated to reaching your goal you are.

 

I pass players all the time who started many months before me, simply because I am working toward doing exactly that.


Edited by BaritoBoy, 27 February 2016 - 16:31 PM.

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#15 Rosine

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Posted 27 February 2016 - 17:37 PM


I pass players all the time who started many months before me, simply because I am working toward doing exactly that.

 

But it's hard to pass someone on top 10 who plays the game as much as yourself.


Edited by Rosine, 27 February 2016 - 17:38 PM.

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#16 Norsha

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Posted 28 February 2016 - 16:45 PM

@ Rosine. I don't know, how you get your data for stat missions. All i can say, that there is someboy called Astrocreep on the German Forum who actually is part of the development team for BBE and who has explained how the system works. He didn't give the exact formula how everythings is put together, but it was a short, but enlightning explanation of the system behind the stat missions. That is how I got my data and somehow I doubt that this data is less correct than yours, regardless of your testing - but who knows? I recommend that you polish your German and see for yourself. If you still have the same opinion thereafter, i recommend to write your beliefs and thoughts about it into the German Board, because yiou will have a higher chance of getting a respond from Playata than om this one.







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