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How do item attributes get determined?

items skills attributes bonuses

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#1 Faly

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Posted 03 July 2017 - 13:49 PM

Hi there,

 

this might be a really dumb question with an easy answer but so far I havent found it:

 

- What determines the abilities I get on a random item?

 

From what I understand you tend to get items of "appropriate" power in the shop and as achievement/quest rewards.

 

What is their power based on? My level? My overall stat level (incl boosts, items, etc)? My base skill levels without equipment? The "difficulty level" of the achievement?

 

 

In good old Diablo 2 you had itemlevels that were determined by either your character level and/or the area you got it in. Is it somewhat similar here? Does anyone have some sort of handy guide/basic overview?

 

Cheers

 

Faly

 

 



#2 TaraBing

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Posted 03 July 2017 - 14:49 PM

Hi Faly,

 

The answer is, yes, and yes.  Item attributes rise as you gain levels.  Some events and level placements in those events will also factor in to the attributes of the items you gain (like finishing Top-10 in a Convention), but it still comes back to the level you are at.

 

Items will become obsolete after a few levels, so there is a desire to want to change out your items as they get better - but once you start refining your items (begins at Level 25 with Misty's Atelier on the S-shop page), you'll want to slow down the changing of items out unless they are significantly better items.  You'll get the hang of it, as your game advances.

 

Continue to ask those 'new to the game questions' here, and the community should be able to help out...  (smug)

 

-TB (flower)

 

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#3 Faly

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Posted 03 July 2017 - 15:03 PM

Thanks Tara,

 

so just to make sure: Item attributes are primarily determined by my (XP) Levels, not my skill levels/combat prowess.

 

So a lvl 30 player with no items that hasnt spent any money to increase his/her abilities will get the same kind of items as a lvl 30 player with full items that has spent tens of thousands of $ to increase her/his abilities? (of course, items are random, but I mean the input the dice/RNG gets to determine the attributes is the same in both cases?)



#4 Eileendover

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Posted 03 July 2017 - 16:31 PM

It might be coincidence, but for me it seems like the game tends to offer items with stat boosts other than what I am focusing on. Like, I tend to go for finesse so I will see a lot of items from rewards with one of the other 3 stats boosted, usually a lot of charisma. It gets to be a back and forth thing when another stat is favored on an item but the total is significantly higher enough to not be able to say no. I've resolved to just go with that a lot of times, even if I don't refine the said item right away. This has worked when working on a career boss. The good part is your favored build always comes back around. Downside obviously is don't get too attached to certain epics.
 

I should note that I try to keep my basic stats from skill points even and use boosts on gear to achieve a build with more of this or that when I want it.


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#5 TaraBing

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Posted 03 July 2017 - 17:45 PM

Thanks Tara,

 

so just to make sure: Item attributes are primarily determined by my (XP) Levels, not my skill levels/combat prowess.

 

So a lvl 30 player with no items that hasnt spent any money to increase his/her abilities will get the same kind of items as a lvl 30 player with full items that has spent tens of thousands of $ to increase her/his abilities? (of course, items are random, but I mean the input the dice/RNG gets to determine the attributes is the same in both cases?)

 

I believe that to be correct, because even when I do not actively increase my skills (say by spending notes), I notice the newly acquired items' attributes do get better...

 

But then again, this could also be because of the small increases I will get from free skill points from Temple rewards, or other missions...  so now you have me wondering is it based solely on Level gains, or is it a combination of moving your skills upward.

 

I'm still thinking it's based on Level, but if someone with more knowledge on the subject wants to add to the conversation...  I am I willing to learn...  (smug)

 

 

 

It might be coincidence, but for me it seems like the game tends to offer items with stat boosts other than what I am focusing on. Like, I tend to go for finesse so I will see a lot of items from rewards with one of the other 3 stats boosted, usually a lot of charisma. It gets to be a back and forth thing when another stat is favored on an item but the total is significantly higher enough to not be able to say no. I've resolved to just go with that a lot of times, even if I don't refine the said item right away. This has worked when working on a career boss. The good part is your favored build always comes back around. Downside obviously is don't get too attached to certain epics.
 

I should note that I try to keep my basic stats from skill points even and use boosts on gear to achieve a build with more of this or that when I want it.

 

I swear this happens to me too... and sometimes I think the game is just baiting us to change our profiles / builds.  Even so, I tend to sell the items that don't fit my present build, so I am seldom increasing my stats from new items.  It's got to be a REALLY good new item to make me want to change the current item out.

 

Here's hoping I get to unwrap a new item to my liking real soon...  (grin)

 

-TB (flower)

 

.


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#6 CaptC

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Posted 04 July 2017 - 18:33 PM

Only way to get the full scoop on the way item stats get generated is to ask the developers or read the code.

 

I notice that all items tend to get better about the same amount each level. What happens is that items where you weren't lucky with stats and refinements tend to get progressively underpowered... which means after awhile even random commons have much better stats than the formerly elite piece of gear you equipped 10 levels ago.


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