@Harry
Always interesting hearing from you and getting an understanding about things from a completionist player's perspective.
I've heard there are 4 different types of "gamers" (more on that in a moment). And while many of us are some combination of the four, each of us gravitate towards the portion of the game that satisfies and scratches our gamer "itch-type" the most. Yours happens to be the successes. And I can tell, it is a real focus for you and some of your fellow players... and you are competitive at it! I think that's cool.
What is not cool, is when additions are made that seem out of reach. Overwhelming. To give an example imagine someone coming in to this game brand new. Imagine them seeing all there is to be done, and asking - how am I going to accomplish all this here? The answer is the same to 'how do you eat an elephant?' You do it one bite at a time. Whatever it be... leveling up, increasing skills, completing successes... I think the game devs have been somewhat smart about how they reveal what is available to conduct by slowly unlocking new areas, and missions, etc. However, to surprise the success-completionist playing population with nearly a 50% increase of new success pieces does seem a bit much.(at least for one single patch). The conscious psyche was jolted.
So if the devs were to expand successes in the future, maybe 50% addition is a bit much. Instead, do it slowly over time, and it is not as noticeable. The proverbial grapes, as you say. Reminds me of that science experiment where a frog doesn't realize it's being boiled because the temperature is raised, ever so slowly over time, one degree higher every hour... until death.
(apologies.for the gross analogy)
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@ANYONE READING
If curious, read on, add to the discussion and take the poll... >> THE FOUR TYPES OF GAMERS (POLL).
-TB
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